Full Technical Specifications

Every setting. Every system.

The complete breakdown of Spectra's nine interconnected systems — from aim algorithms to hardware output. This is what $30/mo gets you.

Targeting Engine

The core targeting engine with three algorithm modes, full FOV control, and intelligent tracking that adapts to every engagement.

Core Settings

TargetHead / Neck / Offset / Custom bone selection
FOVCustom Field of View — pixel-precise detection radius
SpeedIndependent X/Y speed control for natural horizontal & vertical movement
ModeHuman / Semi-Legit / Rage — three algorithm presets from invisible to aggressive
Aim KeySelectable activation key — toggle or hold behavior
Box Shrink FactorReduces bounding box when detections are too large — precision refinement

Advanced

Algorithms3 distinct aim algorithms with different movement profiles
HardLock ModeMaintains the identified target even when it moves outside your FOV
Confidence RangeDynamically adjust confidence to increase or decrease detection sensitivity
SmoothnessCombined smoothness & prediction for organic aim movement

Humanization Suite

Every input is processed through a multi-layered humanization pipeline that defeats both server-side heuristics and manual replay review.

Movement Humanization

Hand TremorMicro-oscillations that mirror real neuromuscular noise patterns
Gravity PullOrganic bias toward hitboxes — mimics natural aim attraction
Smooth AccelerationPrevents zero-to-max angular velocity spikes that flag automated input
Drift SpeedNatural idle drift when not actively engaging targets
Close/Far Speed ChangerAdjusts aim speed based on target proximity — closer targets = slower, more precise

Automated Firing Protocol

Dual-mode fire control systems — automated trigger logic and fast-twitch flick capability, both with full randomization.

Auto-Fire

DelayRandomized delay range — never fires at the same interval twice
LogicCustom shoot logic — define when and how the trigger engages
Aim KeySelectable key to activate — independent from Aimbot keybind

FlickBot

FlickRandom delay & range — fast-twitch aim correction before firing
VisionSeparate FOV — FlickBot scans its own detection radius
Smart ModeOnly fires when crosshair is confirmed on target — zero wasted shots

ByteTrack Vision

Multi-object tracking with persistent identity, occlusion handling, and configurable confidence thresholds for every scenario.

Tracking Parameters

Enable ByteTrackToggle the tracking system on/off — instant activation
ID Lock (Sticky Target)Maintains lock on an identified target through occlusion and chaos
Track ThresholdPrimary confidence threshold — minimum score to begin tracking
Low ThresholdSecondary confidence threshold for maintaining existing tracks
Match Threshold (IoU)Intersection over Union matching — how aggressively targets are re-identified
Track Buffer (frames)Memory buffer for lost targets — how many frames before a track is dropped

Prediction Engine

Forward-looking aim compensation that predicts target movement based on velocity vectors and system latency profiling.

Prediction Settings

Prediction StrengthHow aggressively the system projects target position forward
System LatencyManual or auto-detected latency compensation value
Max Prediction (px)Maximum prediction distance in pixels — caps correction to prevent over-aim
Confidence FramesNumber of confident frames required before prediction activates — prevents false locks

Recoil Control System

Per-weapon, per-game recoil profiles with full pattern control, timing customization, and integrated keybind masking.

RCS Configuration

LogicLinked directly to Aimbot — recoil correction inherits aim state
ProfilesPer weapon & per game — swap profiles instantly
ControlCustom pattern & timing — match exact recoil patterns per weapon
ActivationKeybind masking — RCS only activates when specific keys are held

Virtual Controller

Full ballistics simulation with response curves, deadzones, independent sensitivity channels, and restricted tracking zones.

Ballistics Control

Max Turn SpeedMaximum pixels per frame — hard cap on angular velocity
Response CurveExponent-based curve — linear, quadratic, or custom exponential
Controller Sens X/YIndependent horizontal and vertical sensitivity
Ballistic ADS Sens X/YSeparate sensitivity channels for ADS (Aim Down Sights)

Response & Tracking

Smoothing (Reactivity)Controls how reactive vs. smooth the output signal is
DeadzonesInput & output deadzone configuration — fine-tune stick behavior
Tracking Delay (ms)Artificial tracking delay to prevent inhuman reaction time
Target Offset (px)Offset aim point from center of target — constant or scaled mode
Restricted TrackingLimit aim correction to a percentage of FOV — prevents unnatural snap
Latency Compensation (%)Percentage-based compensation for total system pipeline latency
Target LockToggle strict target locking on/off

Hardware & Capture

Full compatibility matrix for aim devices, capture methods, and system requirements.

Supported Aim Devices

MakcuFull native support with Axis Locking
FerrumFull native support with Axis Locking
XIM Matrix + MakcuCombo support for expanded compatibility
Titan TwoScript-based integration with full feature access

Capture Methods

OBSStandard OBS capture — lowest complexity setup
OBS + NDINetwork-based capture for flexible PC placement
DXCAMDirectX capture for same-network setups
Capture CardUSB 3.0 / PCIe — required for console & FACEIT play

System Requirements

Second PCDedicated GPU: GTX 1660 or better
Aim DeviceOne of the supported hardware devices listed above
Capture CardRequired for console or FACEIT — optional for PC with OBS/NDI

Extra Features

GPU optimization, remote control, per-model configuration, and redundant tracking for maximum reliability.

Platform Features

GPU ModelsDetection models optimized for your specific card — Nvidia and Intel GPUs supported
Web UIControl Spectra from any mobile or network device — change settings mid-game
Settings Per ModelHighly configurable per-model configs — swap game profiles in one click
Fallback SystemRun up to 2 different models simultaneously for better tracking — if one loses, the other has it

Ready to upgrade your setup?

Every feature on this page is included in one $30/mo subscription. No tiers. No upsells. No feature gates.